Larian Studios Explains Its Application of AI Tools for Next Project
The studio behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, creating immense anticipation within the gaming community. However, subsequent comments from the company's co-founder have introduced a new dimension to the conversation, addressing the developer's stance toward machine learning.
Augmenting Workflows, Not Cutting Jobs
In a new message, Swen Vincke outlined that the company is using generative AI for particular ancillary tasks. These include enhancing pitch decks, generating initial concept art, and writing temporary text.
Crucially, Vincke made clear that the final assets in the game will be crafted exclusively by human writers. "Our team is creating all the content in-house," he stated.
We are actively expanding our team of concept artists and are busily putting together writing teams.
As this area is being particularly mentioned — we presently have twenty-three artistic staff and have roles to fill for additional artists.
All our efforts we do is incremental and aimed at enabling creatives to spend greater focus on actual creation.
Every AI system implemented properly is supplementary to a developer's process, not a replacement for their craft.
Responding to Feedback and Defining the Path
The revelation of employing this technology initially provoked unease among some the community. In response, Vincke issued additional detail on online platforms.
"Our team utilizes these tools to research ideas, just like we use the internet and art books," he wrote. "In the very early planning process we use it as a basic framework for layout which we then substitute with authentic illustrations."
He added, "We've hired talent for their inherent skill, not for their willingness to replicate what a machine suggests."
Three Pillars of Practical Application
Vincke had previously outlined the studio's practical strategy to machine learning, grouping its use into key areas:
- Streamlining Repetitive Work: This includes motion capture cleaning, dialogue cleanup, and technical processes like adapting animations for different models.
- Accelerated Iteration: Using technology to rapidly prototype basic mock-ups of gameplay ideas to validate concepts before full development.
- Long-Term Aspirations: Researching how AI could one day facilitate emergent gameplay, especially in creating dynamic reactions in a vast role-playing world.
He clearly stated that central narrative areas — such as writing — are are absolutely not areas where the team is replacing artistic involvement. Conversely, Larian is actively hiring in these exact fields.
"Our studio is not launching a game with any AI components, nor considering trimming down teams to swap them out with artificial intelligence," Vincke stated definitively.